Plan:
Self-Evaluation:
- What challenges did you encounter when creating your product?
- How did you cope with these challenges?
- What went particularly well in creating your product?
- If you were to redo the project from the very beginning, what would you do different?
- What is something you can take from this project that can aid you after its completion?
Bibliography:
- 10 Fun Math Games and Activities." Squidoo : Welcome to Squidoo. Web. 15 Feb. 2012. <http://www.squidoo.com/math-games-r-fun>.
- Robinson, Sheila. "Skills Needed to Become a Game Designer | EHow.com." EHow | How to Videos, Articles & More - Discover the Expert in You. | EHow.com. Web. 15 Feb. 2012. http://www.ehow.com/facts_4912594_skills-needed-become-game-designer.html.
- "Game Design." Wikipedia, the Free Encyclopedia. Web. 17 Feb. 2012. http://en.wikipedia.org/wiki/Game_design.
Criterion:
Criterion A - Investigate = 5-6
Criterion B - Designing = 3-4
Criterion C - Plan = 5-6
Criterion D - Create = 3-4
Criterion E - Evaluate = 5-6
Criterion F - Evaluate = 5-6
*mock-up, or mockup :)
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