Friday, February 24, 2012
Friday, February 17, 2012
six weeks short reflection
Six weeks short reflection:
This semester is a third of the way through now. Post a bit about your thoughts on what you've done so far. Post the answers to these questions on your blog.
- Do you feel this six weeks was successful for you? Why or why not? How did your work ethic affect this?
- Of the two major projects we worked on this six weeks (typography & game design), which did you prefer? Tell me about your thoughts on why.
- For both of these projects, you were able to choose which software you wanted to use. What did you work most in? Why did you choose this software? Was this choice based on what you preferred to use, or what you thought would work best on this project? After completing it, do you think you'd use the same software if you could go back and begin it again?
- -What is something you've done or learned this six weeks that you think you may be able to use beyond this class and how?
Wednesday, February 15, 2012
Plan:
Self-Evaluation:
- What challenges did you encounter when creating your product?
- How did you cope with these challenges?
- What went particularly well in creating your product?
- If you were to redo the project from the very beginning, what would you do different?
- What is something you can take from this project that can aid you after its completion?
Bibliography:
- 10 Fun Math Games and Activities." Squidoo : Welcome to Squidoo. Web. 15 Feb. 2012. <http://www.squidoo.com/math-games-r-fun>.
- Robinson, Sheila. "Skills Needed to Become a Game Designer | EHow.com." EHow | How to Videos, Articles & More - Discover the Expert in You. | EHow.com. Web. 15 Feb. 2012. http://www.ehow.com/facts_4912594_skills-needed-become-game-designer.html.
- "Game Design." Wikipedia, the Free Encyclopedia. Web. 17 Feb. 2012. http://en.wikipedia.org/wiki/Game_design.
Criterion:
Criterion A - Investigate = 5-6
Criterion B - Designing = 3-4
Criterion C - Plan = 5-6
Criterion D - Create = 3-4
Criterion E - Evaluate = 5-6
Criterion F - Evaluate = 5-6
Thursday, February 9, 2012
Friday, February 3, 2012
reflection over game design
game designing is fun but its a little hard because you have to be thinking about a lot of things like the "what if's"... and those what if's matter so much in your design because you also have to think from other people point of view/ perspective. something you have to watch out when designing a game is that you have to make sure that you are not copying anyone else's idea.
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